Post by Gunter Severloh on Aug 15, 2021 13:07:15 GMT -6
Hello Iron Front Fans!
Here is a WW2 Rts (Real Time Strategy) Mission/Mode Rydygier and myself built back in 2013 for the
Iron Front in Arma2CO (IFA2) conversion now ported to Iron front in Arma3 IFA3!
What is Ragnarok'44?
DESCRIPTION
Ragnarok'44 is a WW2 RTS mission based on Window Of Opportunity "The battle from above!" mission mode by Mondkalb,
modified with his permission.
Command, Build, Recruit, Capture, Incarnate, Seize & Destroy your enemy!
Features:
- Command with a camera as a general pointing and clicking what and where you want your forces to go and do.
- Build buildings which will allow you to recruit various types of infantry, vehicles, tanks, and static weapons.
- Establish a logistics to gain better\faster resources, upgrade the level and skill of infantry, vehicle, and tankers, as well as increase efficiency of fuel, and ammo usage by the AI.
- Play as any of your forces in 1st/3rd person by incarnating into them, command a whole squad, be a lone soldier, play as a tanker, or just be a driver of a vehicle.
- Capture strategic points on the battlefield which will earn you more resource points allowing you to build more forces and upgrade them
- Create your own Ragnarok'44 missions on the fly, and on any map!
- Fight enemy AI Commander (Hetman A3 (Artificial commander) that will seize strategic points, gather resources, build and deploy his own army, defend, and engage you with force
Requirements
- IFA3_AIO_Lite
- Ragnarok'44 mod (IFA3) v1.16 - (This is the base mod that all Ragnarok'44 missions require)
Missions - Ragnarok'44 Steam Workshop Mission Collection
- Demo v1.8 (Zip) - Steam Workshop
- Battle_for_Staszow v1.6 (Zip) - Steam Workshop - Video Overview
- Baranow_Crossroads v1.5 (Zip) - Steam Workshop - Video Overview
- Chateau_Clash v1.2 (Zip) - Steam Workshop - Video Overview/Playthrough
- City_under_Duress v1.7 (Zip) - Steam Workshop - Video overview
- Colleville_Engaged v1.5 (Zip) - Steam Workshop - Video overview
- Ivachev_Clash v1.7 (Zip) - Steam Workshop - Video overview
- Neaville Occupied v1.2 (Zip) - Steam Workshop - Build & Play Video
- Panovo_Front v1.5 (Zip) - Steam Workshop - Video Overview
- Paros_Front v1.5 (Zip) - Steam Workshop - Video Overview
- The_Szydlow_Stalemate v1.5 (Zip) - Steam Workshop - Video Overview
Winter Missions
- Blood Red Snow v1.3 (zip) - Steam Workshop - Build & Play Video
- Neaville Occupied Winter v1.0 (zip) - Steam Workshop - Build & Play Video
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Video Tutorial & Step by step instructions------> See Tutorial Post
Ragnarok'44 PDF
Detailed information on subjects on the workings of the mission/mode
See post with all information ------> LINK
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Changelog
v1.16 - IFA3 port
- Fixed issues in the mission and mod.
- Removed ryd_bf_if and ryd_expl_if.
- Mission now using Hetman A2 (Artificial Commander) replaced with Arma3 Hetman version Hopefully AI is aggressive enough at taking flags now (used straight A-to-B movement to speed up AI infantry);
- Ragnarok loading screen logo updated to A3 standards as it didn't show before.
- Removed zeppelin font error message.
- Officers should be positioned properly at the table - Tried to find suitable A3 briefing animations for the officers, but no luck so far.
- Soldiers exercising in background behind HQ removed (to reduce fps draw).
v1.15 - Arma2OA (IFA2) v1.0 - 1.15
- Now player incarnates as group leader when he gets into a tank and will be in the tank commander's seat, not driver's and can swap positions in the tank as usual can be done. (when was a driver in 1.14, I couldn't change seat in the Tiger for example).
v1.14
- Found and fixed error with heavy/very heavy tank allocations (AI was affected too - mistakes in function names). Now, when you buy in Logistics HT/VHT allocation, go to the tank factory, additional tank button(s) should be visible now for Tiger (HT) and/or King Tiger (very HT).
- Driver's seat is unlocked now again, as this method to keep player inside failed anyway, and clicking on the vehicle should make you group leader instead of driver (if driver was a group leader, nothing changes). Still "not disembark the crew" iron rule is valid. Pity, that you cannot change seat in the tank without disembarking, this spoils the only hope to swap role in the tank. Stay inside or do what you want on own risk.
v1.13
- Simple typo in trimming code, that breaks whole AI - all objectives are stored at the same flagpole now fixed.
v1.12
- Individual squads in a truck with other Ai squads in one truck can now disembark through the
chosen icon, example if you have mg squad and AT squad in Opel blitz, and you click on the mgsquad and press disembark,
they will disembark instead of who entered the truck first.
v1.11
- Hot-fix for trimming code - two objectives should stay at both bases, isn't? SO this had to be corrected, as currently both are moved at nearest flagpole too.
v1.1
- Fixed disembarking driver issue.
- improved cargo transportation code to be more reliable.
- Removed "exit vehicle" button from vehicle's side menu, if there is no cargo to disembark;
- Fixed empty slot on quick group access icon list on screen, when group is deleted;
- Locked driver position at vehicle spawn;
- Locked whole vehicle if abandoned, thus assigned for deletion by Gravedigger function.
- Added objectives trimmer - now at init each BB objective is setpos-ed at closest flagpole position.(check, if this helps with yours non-advancing AI problems)
- Reorganized the folder structure of the missions and files required for the mission, now all you need to do is move the @ragnarok mod to your Arma2 directory, and put the mission in the missions folder, also included is a changelog.
v1.0
- Initial release
Credits
- Rydygier - Addons, scripting, testing building the Ragnarok'44 demo mission / updating
- Gunter Severloh - Acquired permissions from Mondkalb in 2013, testing, ideas & feedback, editing, translation,
- Mondkalb - WOO - World of Opportunity (would not be possible without WOO and Mondkalb's original idea,
- Kju - Advice, support, & fixing various issues/ IFA3 port