Post by Gunter Severloh on Mar 8, 2021 3:27:13 GMT -6
Iron Front Simple New Vehicles by Santa Six!
Inspired by OuedMeliz01 with his vehicles.
More vehicles to support the U.S. units. Using the attachTo command.
These will work with my Sandbagged Sherman Script giving you remove the part that adds the .50ca
The M7 "Priest"
Name the M4
Place this code in the M4's init line
Place this code in a 76mm ZiS-3's init line
The M4 "Skink"
Name the M4
Place this code in the M4's init line
Place this code in a 61-K's init line
The M4 "Skink" -Flak38x4
Name the M4
Place this code in the M4's init line
Place this code in a Flak38 x4's init line
The Flak 88-mini "Acht-acht"
Name the 61-K
Place this code in the 61-K's init line
Place this code in a 76mm ZiS-3's init line
Inspired by OuedMeliz01 with his vehicles.
More vehicles to support the U.S. units. Using the attachTo command.
These will work with my Sandbagged Sherman Script giving you remove the part that adds the .50ca
The M7 "Priest"
Name the M4
M7PST01
Place this code in the M4's init line
this animate ["tower_destr_hide",1]; this lockTurret [[0,0], true]; this lockTurret [[0,1], true]; this lockTurret [[0], true];
Place this code in a 76mm ZiS-3's init line
this attachTo [M7PST01,[0,0.7,0.75]]; this animate ["left_stand_Hide",1]; this animate ["right_stand_Hide",1]; this animate ["wheel_2_1_Hide",1]; this animate ["wheel_1_1_Hide",1]; this animate ["Shield_up_Hide",1]; this lockTurret [[1.1], true]; this lockCargo true;
The M4 "Skink"
Name the M4
M4AA01
Place this code in the M4's init line
this animate ["tower_destr_hide",1]; this lockTurret [[0,0], true]; this lockTurret [[0,1], true]; this lockTurret [[0], true];
Place this code in a 61-K's init line
this attachTo [M4AA01,[0,0,0.3]]; this setDir 180;this animate ["left_stop_Hide",1]; this animate ["right_stop_Hide",1]; this animate ["wheel_1_1_Hide",1]; this animate ["wheel_1_2_Hide",1]; this animate ["wheel_2_1_Hide",1]; this animate ["wheel_2_2_Hide",1];
The M4 "Skink" -Flak38x4
Name the M4
M4FLK01
Place this code in the M4's init line
this animate ["tower_destr_hide",1]; this lockTurret [[0,0], true]; this lockTurret [[0,1], true]; this lockTurret [[0], true];
Place this code in a Flak38 x4's init line
this attachTo [M4AA01,[0,0,0.83]];this animate ["left_loader_plate_hide",1];this animate ["right_loader_plate_hide",1];
The Flak 88-mini "Acht-acht"
Name the 61-K
ACHT01
Place this code in the 61-K's init line
this animate ["MainGun_Hide",1]; this animate ["wheel_1_1_Hide",1]; this animate ["wheel_1_2_Hide",1]; this animate ["wheel_2_1_Hide",1]; this animate ["wheel_2_2_Hide",1];this lock true;
Place this code in a 76mm ZiS-3's init line
this attachTo [ACHT01,[0,-0.2,0.9]]; this setDir 180; this animate ["left_stand_Hide",1]; this animate ["right_stand_Hide",1]; this animate ["wheel_2_1_Hide",1]; this animate ["wheel_1_1_Hide",1]; this animate ["Shield_up_Hide",1]; this lockTurret [[1.1], true]; this lockCargo true;