Post by Gunter Severloh on Feb 28, 2021 15:40:05 GMT -6
Whilst you are opening the editor you will be asked to select a map. Do so.
The first step is to Save the file. Select "Save".
Here you name the mission. You might choose to name it Red Widget Seven.
Later on, when you go to play the mission, you will see it named "Red Widget Seven"
However, if you ever went looking for it on your hard drive it will appear as Red20%Widget20%Seven.
Which is very confusing!. So, the best name is Red_Widget_Seven.
There is a drop down below with 3 options:
User
Export to single player mission
Export to multi player mission
If you select "User", you can't play the mission on your own computer rather, you can only play it from within the editor
Instead you need to select "Export to Single Player Mission" at which point you can play it on your computer and or upoad the mission to the forum
========= = = = = ====================
Now click on the weather button. At the top is a cell where you can type a name. You can leave this blank. Or type any name you want.
If you type a name here, this name will override ‘Red_Widget_Seven” and then you get confused so use the same name!
If you leave it blank, The computer then adds the name of the map onto the name of the mission. On the Desert map the name is now "Red_Widget_Seven_Desert"
This is useful but can also be confusing. So make sure the name is typed here as well!
========= = = = = ====================
Also here on the weather screen, you will select which side the independents are on
========= = = = = ====================
To zoom in and out of the map you use the mouse wheel just as you do in the game.
To move around the map, hold down the right mouse button and drag the map around.
========= = = = = ====================
Select “F1” and double click on the map. Here you add individual soldiers to the map.
One soldier on the map must be set as “Player” ( that’s you). If nobody is set as “Player” you cannot play the scenario.
Other soldiers can be set to “Playable” or set to “Non-Playable” as you see fit.
========= = = = = ====================
========= = = = = ====================
Now select “F2 Groups”. Now you can drag the blue line away so he is no longer subordinate.
Now select "F1". You can no longer drag the blue line around. If you are not currently in “F2 Groups” mode you cannot drag the blue lines around.
========= = = = = ====================
Select “F4” and place 3 waypoints on the map. Now select “Preview” and have your soldier walk from one waypoint to the next.
Exit and return to the Edit screen. Now double click on each waypoint. The screen opens and you can give each waypoint a name. Now hit Preview and again walk the soldier through the 3 waypoints. Note the names on the screen.
========= = = = = ====================
Again, select “F1” and double click on the map. Place an Opforce soldier on the map.
Now click on each of the 3 soldiers on the map and give each a name. Blue1 Blue2 and Red1 will do as names.
Now we are going to create triggers to end the scenario.
The first ending is that you have killed the Opforce soldier.
Select “F3 Triggers” and double click on the map.
Name this trigger “Opforce_killed”
From the drop down select “ending 1”
In the cell named “ Condition" type (!alive Red1) including the brackets
The second ending is that you are killed
Select “F3 Triggers” and double click on the map.
Name this trigger “I_Am_killed”
From the drop down select “ending 2”
In the cell named “ Condition" type (!alive Blue1) including the brackets
The third ending is that the mission ends after 2 minutes.
Select “F3 Triggers” and double click on the map.
Name this trigger “Out_Of_Time”
From the drop down select “ending 3”
In the cell named “ Condition" type time > 120
========= = = = = ====================
A bit on triggers
===========
Present: For example if a Blue force soldier enters the area
Not Present: For example if a Blue force soldier starts in the area. The trigger fires if he leaves the area.
A bit on Synching
= = = = = = = = =
Place yourself on the map in a place where you can watch the action.
Place 2 more men on the map
Give each man some waypoints.
For man 1: Waypoint 1 is 50 meters to his front: Waypoint 2 is 100 meters further on: Waypoint 3 is 50 meters further on: Waypoint 4 is 50 meters further on for a total of 250 meters
For man 2: Waypoint 1 is 100 meters to his front: Waypoint 2 is 50 meters further on: Waypoint 3 is 50 meters further on: Waypoint 4 is 50 meters further on for a total of 250 meters
Now Synch both of the waypoint 1's to each other and Synch both of the waypoint 3's to each other
Both men start together but man 1 reaches his waypoint 1 first. Because they are Synched, he will stop and wait till man 2 has reached his first waypoint. Then with man 2 having a 50 meter lead they both continue to both their waypoints 2 and then onto their Waypoints 3.
At which point man 2 will stop and wait till Man 1 has reached his Waypoint 3.
Then both men will continue and reach Waypoint 4 at the same time.
SET UNIT STANCE
= = = = = = = = = = = =
For this to work each unit must have a name.
FRED setUnitPos “DOWN” - unit goes prone
JACK setUnitPos “UP” - unit stands up
HARRY setUnitPos “MIDDLE” - unit kneels
REMOVE WEAPONS, REMOVE OTHER EQUIPMENT ADD WEAPONS AND ADD OTHER EQUIPMENT
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
removeAllWeapons this; {this addMagazine "20Rnd_762x51_B_SCAR"} forEach [1,2,3,4,5,6]; this addWeapon "SCAR_H_CQC_CCO"; {this addMagazine "HandGrenade_West"} forEach [1,2,3,4,5,6]; this removeWeapon "itemGPS"; this addWeapon "Binocular_Vector"
Example 2
------------------
removeAllitems this; removeAllWeapons this;
Example 3
------------------
removeAllitems this; removeAllWeapons this;
Example 4
------------------
this addWeapon "Binocular"; {this addMagazine "Handgrenade_East"} forEach [1,2,3,4]
SAMPLE WIN / LOSE TRIGGER
= = == = = = = = = = = = = = = = = = =
(!alive Squad_1_1) && (!alive Squad_2_1)
THE MORTAR UNIT
= = == = = = = = = = =
{this addMagazine "8Rnd_81mmHE_M252"} forEach [1,2,3,4,5]
DELETE COPY AND PASTE
= = = = = = = = = = = = = = = = =
To delete a unit: select the unit, make sure the mouse remains centred over the unit, then hit Delete
To copy a unit: Select the unit and Ctrl C
To paste a unit. Ctrl V. It will be stacked with the original unit. Move one to separate them.
The first step is to Save the file. Select "Save".
Here you name the mission. You might choose to name it Red Widget Seven.
Later on, when you go to play the mission, you will see it named "Red Widget Seven"
However, if you ever went looking for it on your hard drive it will appear as Red20%Widget20%Seven.
Which is very confusing!. So, the best name is Red_Widget_Seven.
Then, wherever you look, the mission will be named "Red_Widget_Seven"
There is a drop down below with 3 options:
User
Export to single player mission
Export to multi player mission
If you select "User", you can't play the mission on your own computer rather, you can only play it from within the editor
Instead you need to select "Export to Single Player Mission" at which point you can play it on your computer and or upoad the mission to the forum
========= = = = = ====================
Now click on the weather button. At the top is a cell where you can type a name. You can leave this blank. Or type any name you want.
If you type a name here, this name will override ‘Red_Widget_Seven” and then you get confused so use the same name!
If you leave it blank, The computer then adds the name of the map onto the name of the mission. On the Desert map the name is now "Red_Widget_Seven_Desert"
This is useful but can also be confusing. So make sure the name is typed here as well!
========= = = = = ====================
Also here on the weather screen, you will select which side the independents are on
========= = = = = ====================
To zoom in and out of the map you use the mouse wheel just as you do in the game.
To move around the map, hold down the right mouse button and drag the map around.
========= = = = = ====================
Select “F1” and double click on the map. Here you add individual soldiers to the map.
One soldier on the map must be set as “Player” ( that’s you). If nobody is set as “Player” you cannot play the scenario.
Other soldiers can be set to “Playable” or set to “Non-Playable” as you see fit.
========= = = = = ====================
Again, select “F1” and double click on the map. Play with the drop down menus and learn that you can add fortifications,
burnt out vehicles and a great list of items to the map.
========= = = = = ====================
Again, select “F1” and double click on the map. Place a second soldier on the map near to the first. Note a blue line is
automatically drawn from the leader to the subordinate.
Now select “F2 Groups”. Now you can drag the blue line away so he is no longer subordinate.
Now select "F1". You can no longer drag the blue line around. If you are not currently in “F2 Groups” mode you cannot drag the blue lines around.
========= = = = = ====================
Select “F4” and place 3 waypoints on the map. Now select “Preview” and have your soldier walk from one waypoint to the next.
Exit and return to the Edit screen. Now double click on each waypoint. The screen opens and you can give each waypoint a name. Now hit Preview and again walk the soldier through the 3 waypoints. Note the names on the screen.
========= = = = = ====================
Again, select “F1” and double click on the map. Place an Opforce soldier on the map.
Now click on each of the 3 soldiers on the map and give each a name. Blue1 Blue2 and Red1 will do as names.
Now we are going to create triggers to end the scenario.
The first ending is that you have killed the Opforce soldier.
Select “F3 Triggers” and double click on the map.
Name this trigger “Opforce_killed”
From the drop down select “ending 1”
In the cell named “ Condition" type (!alive Red1) including the brackets
The second ending is that you are killed
Select “F3 Triggers” and double click on the map.
Name this trigger “I_Am_killed”
From the drop down select “ending 2”
In the cell named “ Condition" type (!alive Blue1) including the brackets
The third ending is that the mission ends after 2 minutes.
Select “F3 Triggers” and double click on the map.
Name this trigger “Out_Of_Time”
From the drop down select “ending 3”
In the cell named “ Condition" type time > 120
========= = = = = ====================
A bit on triggers
===========
Present: For example if a Blue force soldier enters the area
Not Present: For example if a Blue force soldier starts in the area. The trigger fires if he leaves the area.
Detected By: For example, a red force soldier who may or may not start in the area detects that a Blue force soldier enter
the area of the trigger then the trigger fires.
A bit on Synching
= = = = = = = = =
Place yourself on the map in a place where you can watch the action.
Place 2 more men on the map
Give each man some waypoints.
For man 1: Waypoint 1 is 50 meters to his front: Waypoint 2 is 100 meters further on: Waypoint 3 is 50 meters further on: Waypoint 4 is 50 meters further on for a total of 250 meters
For man 2: Waypoint 1 is 100 meters to his front: Waypoint 2 is 50 meters further on: Waypoint 3 is 50 meters further on: Waypoint 4 is 50 meters further on for a total of 250 meters
Now Synch both of the waypoint 1's to each other and Synch both of the waypoint 3's to each other
Both men start together but man 1 reaches his waypoint 1 first. Because they are Synched, he will stop and wait till man 2 has reached his first waypoint. Then with man 2 having a 50 meter lead they both continue to both their waypoints 2 and then onto their Waypoints 3.
At which point man 2 will stop and wait till Man 1 has reached his Waypoint 3.
Then both men will continue and reach Waypoint 4 at the same time.
SET UNIT STANCE
= = = = = = = = = = = =
For this to work each unit must have a name.
FRED setUnitPos “DOWN” - unit goes prone
JACK setUnitPos “UP” - unit stands up
HARRY setUnitPos “MIDDLE” - unit kneels
REMOVE WEAPONS, REMOVE OTHER EQUIPMENT ADD WEAPONS AND ADD OTHER EQUIPMENT
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
removeAllWeapons this; {this addMagazine "20Rnd_762x51_B_SCAR"} forEach [1,2,3,4,5,6]; this addWeapon "SCAR_H_CQC_CCO"; {this addMagazine "HandGrenade_West"} forEach [1,2,3,4,5,6]; this removeWeapon "itemGPS"; this addWeapon "Binocular_Vector"
Example 2
------------------
removeAllitems this; removeAllWeapons this;
Example 3
------------------
removeAllitems this; removeAllWeapons this;
Example 4
------------------
this addWeapon "Binocular"; {this addMagazine "Handgrenade_East"} forEach [1,2,3,4]
SAMPLE WIN / LOSE TRIGGER
= = == = = = = = = = = = = = = = = = =
(!alive Squad_1_1) && (!alive Squad_2_1)
THE MORTAR UNIT
= = == = = = = = = = =
{this addMagazine "8Rnd_81mmHE_M252"} forEach [1,2,3,4,5]
DELETE COPY AND PASTE
= = = = = = = = = = = = = = = = =
To delete a unit: select the unit, make sure the mouse remains centred over the unit, then hit Delete
To copy a unit: Select the unit and Ctrl C
To paste a unit. Ctrl V. It will be stacked with the original unit. Move one to separate them.