Post by Gunter Severloh on Aug 21, 2021 12:22:07 GMT -6
A Single player RTS mission by Rydygier & Gunter Severloh
For the IFA3 version see the release thread here:
forums.bistudio.com/topic/196146-sp-ragnarok44/
DESCRIPTION
Ragnarok'44 is a WW2 RTS mission based on Window Of Opportunity "The battle from above!" mission mode by Mondkalb, modified with his permission.
Your task here is to capture strategic points, build your forces to take and destroy the enemy base.
Features:
- Build buildings which will allow you to recruit various types of infantry, vehicles, tanks, and static weapons.
- Establish a logistics to gain better\faster resources, upgrade the level and skill of infantry, vehicle, and tankers, as well as increase efficiency of fuel, and ammo usage by the AI.
- Command with a camera as a general pointing and clicking what and where you want your forces to go and do.
- Play as any of your forces in 1st/3rd person by incarnating into them, command a whole squad, be a lone soldier, play as a tanker, or just be a driver of a vehicle.
- Capture strategic points on the battlefield which will earn you points allowing you to build more forces and upgrade them.
- Create your own Ragnarok'44 missions on the fly, and on any map.
- Fight enemy AI commander that will seize strategic points, gather resources, build and deploy his own army, defend, and engage you with force.
Video Demonstration
Requirements
IFA2
ironfront.forumchitchat.com/post/iron-front-as-a-mod-in-arma2co-setup-installation-6998339
Ragnarok'44 Mod
www.missionrepository.com/IFR-Ragnarok44/Ragnarok'44.rar
(v1.15) - This is the base mod that all Ragnarok'44 missions require,
its designed for and only works with the Ragnarok'44 missions.
its designed for and only works with the Ragnarok'44 missions.
Google Drive download
This is the manual that provides all information on how to play the Ragnarok'44 missions,
information on what each building does, how the functions work, as well as how to use the controls in a mission.Missions
Ragnarok'44 (v1.15) original mission (Also includes the mod which is required for all ragnarok'44 missions)
Battle for Staszow (v1.1) - Mission info/Video
The Szydlow Stalemate (v1.2) - Mission info/Video
Ivachev Clash (v1.1) - Mission info/Video
Panovo Front (v1.0) - Mission info/Video
City under Duress (v1.0) - Mission info/Video
Colleville Engaged (v1.0) - Mission info/Video
Baranow Crossroads (v1.0) - Mission info/Video
Build your own missions
How to build your own Ragnarok'44 missions
video tutorial----> LINK
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Mod Changelog
v1.15
Now player incarnates as group leader when he gets into a tank and will be in the tank commander's seat, not driver's and can swap positions in the tank as usual can be done. (when was a driver in 1.14, I couldn't change seat in the Tiger for example).
v1.14
Found and fixed error with heavy/very heavy tank allocations (AI was affected too - mistakes in function names). Now, when you buy in Logistics HT/VHT allocation, go to the tank factory, additional tank button(s) should be visible now for Tiger (HT) and/or King Tiger (very HT).
v1.13
Simple typo in trimming code, that breaks whole AI - all objectives are stored at the same flagpole now fixed.
v1.12
Individual squads in a truck with other Ai squads in one truck can now disembark through the
chosen icon, example if you have mg squad and AT squad in opel blitz, and you click on the mg squad and press disembark,
they will disembark instead of who entered the truck first.
v1.11
Hotfix for trimming code - two objectives should stay at both bases, isn't? SO this had to be corrected,
as currently both are moved at nearest flagpole too
v1.1
fixed disembarking driver issue;
improved cargo transportation code to be more reliable;
removed "exit vehicle" button from vehicle's side menu, if there is no cargo to disembark;
fixed empty slot on quick group access icon list on screen, when group is deleted;
locked driver position at vehicle spawn;
locked whole vehicle if abandoned, thus assigned for deletion by Gravedigger function.
Reorganized the folder structure of the missions and files required for the mission, now all you need to do is move the @ragnarok mod to your Arma2 directory, and put the mission in the missions folder, also included is a changelog.
v1.0
initial release
How it started
Rydygier and myself have been working on this since start of August 2013.
Initially I asked Rydygier if he would be interested in converting Modkalb's WOO for Iron front and make it a sp mission where you can fight against the AI, he loved the idea and i set out and pm'd Mondkalb on BIS forums asking permission if we could convert/port the mission to Iron front, I had to explain about the conversion and so forth.
Almost everyday we shared ideas and tested what Rydygier and I worked on, I give Rydygier most of the credit as I tested, reworded things based on proper English usage, and given some ideas on alot of the features of the mission, but he mostly rebuilt the whole mission from ground up, adding sounds, icons, new functionality ect,. pretty amazing stuff!!
Credits
Rydygier - addons, scripts, building the Ragnarok'44 mission
Gunter Severloh - acquired permissions from Mondkalb, testing, ideas & feedback, editing, translation, new missions
Mondkalb - WOO - World of Opportunity
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